Auki::Integration::ARFoundation::CameraFrameProvider
Inherits from Auki.Integration.ARFoundation.CameraTextureProvider, MonoBehaviour
Inherited by Auki.Integration.ARFoundation.CameraFrameProviderGPU
Public Events
Name | |
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Action< CameraFrame > | OnNewFrameReady() This event is triggered whenever there is a new Frame ready for consumption. A frame contains a set of information (including the image) captured from a camera. For further information: CameraFrame Usage: OnNewFrameReady += (frame) => { ... };. |
Public Functions
Name | |
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new CameraFrameProvider | GetOrCreateComponent() This is a static method, which does the following things for you: |
Protected Functions
Name | |
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override void | Awake() |
override void | OnCameraFrameReceived(ARCameraFrameEventArgs args) |
Public Attributes
Name | |
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Transform | SessionOriginTransform The session origin transform can be set to the ARSessionOrigin or XROrigin transform. It is automatically used to convert the camera pose from ARFoundation to Unity's world space. Setting to null is allowed to skip the extra conversion. If the ARCameraManager has a parent ARSessionOrigin or XROrigin, it will be automatically set during Awake. |
Additional inherited members
Public Events inherited from Auki.Integration.ARFoundation.CameraTextureProvider
Name | |
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Action< Texture > | OnNewTextureReady() This event is triggered whenever there is a new Texture ready for consumption. |
Public Functions inherited from Auki.Integration.ARFoundation.CameraTextureProvider
Name | |
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Texture | GetLastFrameTexture() Call this method to return the latest available Texture. |
Protected Functions inherited from Auki.Integration.ARFoundation.CameraTextureProvider
Name | |
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virtual void | OnEnable() Subscribes to the ARCameraManager's frameReceived event when the component is enabled. |
virtual void | OnDisable() Unsubscribes from the ARCameraManager's frameReceived event when the component is disabled. |
void | ProcessFrame(ARCameraFrameEventArgs frameInfo) Processes the ARCameraFrameEventArgs to generate a new frame texture. |
T | GetOrCreateComponent< T >() This is a helper extension method, which does the following things for you: |
Public Attributes inherited from Auki.Integration.ARFoundation.CameraTextureProvider
Name | |
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ARCameraManager | ArCameraManager AR Camera Manager necessary to supply camera frames. |
long | TimerMs The minimum amount of time that should pass between each provided texture (in Milliseconds). This effectively throttles the frame gathering from ARFoundation, dropping the frames in between. Default value is 0 = provide a new texture as soon as it is available. |
Camera | ArCamera Camera being used by ARCameraManager. |
Public Events Documentation
event OnNewFrameReady
Action< CameraFrame > OnNewFrameReady()
This event is triggered whenever there is a new Frame ready for consumption. A frame contains a set of information (including the image) captured from a camera. For further information: CameraFrame Usage: OnNewFrameReady += (frame) => { ... };.
Public Functions Documentation
function GetOrCreateComponent
static new CameraFrameProvider GetOrCreateComponent()
This is a static method, which does the following things for you:
Exceptions:
- InvalidOperationException Throws in case there is 0 or more than 1 ARCameraManager in the scene.
Return: The CameraTextureProvider component added (or already present) on the ARCameraManager GameObject
- finds the ARCameraManager in the scene and checks that at least one and only one is active
- gets or creates the suggested CameraTextureProvider component on the ARCameraManager object
- returns the created CameraTextureProvider You can then attach to CameraTextureProvider your instance of Manna, so frames will be automatically fed.
Protected Functions Documentation
function Awake
override void Awake()
function OnCameraFrameReceived
override void OnCameraFrameReceived(
ARCameraFrameEventArgs args
)
Public Attributes Documentation
variable SessionOriginTransform
Transform SessionOriginTransform;
The session origin transform can be set to the ARSessionOrigin or XROrigin transform. It is automatically used to convert the camera pose from ARFoundation to Unity's world space. Setting to null is allowed to skip the extra conversion. If the ARCameraManager has a parent ARSessionOrigin or XROrigin, it will be automatically set during Awake.