Auki::ConjureKit::Session
Abstracts the shared state of a ConjureKit multiplayer session.
Public Functions
Name | |
---|---|
Entity | GetEntity(uint entityId) Gets Entity object for a given Entity identifier. |
Entity | GetLocalParticipantEntity() Gets local ParticipantEntity. |
void | AddEntity(Action< Entity > onComplete, Action< string > onError) Call when you want to add an Entity. |
void | AddEntity(Pose pose, Action< Entity > onComplete, Action< string > onError) Call when you want to add an Entity. |
void | AddEntity(Pose pose, bool persistent, Action< Entity > onComplete, Action< string > onError) Call when you want to add an Entity. |
void | AddEntity(Pose pose, bool persistent, EntityFlag. |
void | DeleteEntity(uint entityId, Action onComplete) Call when you want to delete an Entity. |
void | GetComponentTypeId(string componentTypeName, Action< uint > onComplete, Action< string > onError =null) Gets the id of a component type by name. |
void | GetComponentTypeName(uint componentTypeId, Action< string > onComplete, Action< string > onError =null) Gets the name of a component type by id. |
void | AddComponentType(string componentTypeName, Action< uint > onComplete, Action< string > onError =null) Adds a component type. |
void | AddComponent(string componentTypeName, uint entityId, byte[] data, Action onComplete, Action< string > onError =null) Adds a component with a given name to an Entity. |
void | AddComponent(uint componentTypeId, uint entityId, byte[] data, Action onComplete, Action< string > onError =null) Adds a component with a given id to an Entity. |
void | DeleteComponent(string componentTypeName, uint entityId, Action onComplete, Action< string > onError =null) Deletes a component with a given name from an Entity. |
void | DeleteComponent(uint componentTypeId, uint entityId, Action onComplete, Action< string > onError =null) Deletes a component with a given id from an Entity. |
List< EntityComponent > | GetComponentsCached(uint componentTypeId) Gets a cached list of components for a component type id in the Session. |
void | GetComponents(uint componentTypeId, Action< List< EntityComponent >> onComplete, Action< string > onError =null) Gets all components for a component type id in the Session. |
bool | UpdateComponent(string componentTypeName, uint entityId, byte[] data) Update component data by component type name for a particular Entity. |
bool | UpdateComponent(uint componentTypeId, uint entityId, byte[] data) Update component data by component type id for a particular Entity. |
void | SubscribeToComponentType(uint componentTypeId, Action onComplete, Action< string > onError =null) Subscribe to updates of a component type by component type id. |
void | UnsubscribeToComponentType(uint componentTypeId, Action onComplete, Action< string > onError =null) Unsubscribe to updates of a component type by component type id. |
Pose | GetEntityPose(uint entityId) Gets the Pose for an Entity by its id. |
Pose | GetEntityPose(Entity entity) Gets the Pose for an Entity. |
void | SetEntityPose(uint entityId, Pose pose) Sets the Pose for an Entity. |
EntityComponent | GetEntityComponent(uint entityId, string componentName) Gets EntityComponent for an Entity by component type name. |
EntityComponent | GetEntityComponent(uint entityId, uint componentId) Gets EntityComponent for an Entity by component type id. |
int | GetEntityCount() Gets total number of Entity objects. |
List< Entity > | GetEntities() Gets a list of all Entity objects |
int | GetParticipantCount() Gets total number of Participant objects. |
List< uint > | GetParticipantsIds() Gets a list of Participant ids. |
List< Participant > | GetParticipants() Gets a list of all Participant objects. |
List< Entity > | GetParticipantEntities(uint participantId) Gets a list of all Entities that are owned by a specific Participant. |
void | RegisterSystem(ISystem system, Action onComplete) Registers a System. |
void | UnregisterSystem(ISystem system) Unregisters a System. |
void | UnregisterAllSystems() Unregisters all Systems. |
IList< ISystem > | GetRegisteredSystemsForComponentType(string componentTypeName) Gets a list of all registered Systems that have a specific component type by its name. |
override string | ToString() |
Public Attributes
Name | |
---|---|
string | Id Session identifier. |
uint | ParticipantId Participant identifier for the currently connected user. |
bool |
Public Functions Documentation
function GetEntity
Entity GetEntity(
uint entityId
)
Gets Entity object for a given Entity identifier.
Parameters:
- entityId Entity identifier
Return: Entity object if such Entity exists or null if it doesn't
function GetLocalParticipantEntity
Entity GetLocalParticipantEntity()
Gets local ParticipantEntity.
Return: Entity object if such entity exists or null if it doesn't
function AddEntity
void AddEntity(
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity.
Parameters:
- onComplete Callback on success
- onError Callback on error
function AddEntity
void AddEntity(
Pose pose,
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity.
Parameters:
- pose Desired Pose of Entity
- onComplete Callback on success
- onError Callback on error
function AddEntity
void AddEntity(
Pose pose,
bool persistent,
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity.
Parameters:
- pose Desired Pose of Entity
- persistent
true
if the Entity should persist when you've left the Session,false
if it should be removed - onComplete Callback on success
- onError Callback on error
function AddEntity
void AddEntity(
Pose pose,
bool persistent,
EntityFlag entityFlag,
Action< Entity > onComplete,
Action< string > onError
)
Call when you want to add an Entity to the current Session.
Parameters:
- pose Desired Pose of Entity
- persistent
true
if the Entity should persist when you've left the Session,false
if it should be removed - entityFlag Entity flag for the added Entity
- onComplete Callback on success
- onError Callback on error
function DeleteEntity
void DeleteEntity(
uint entityId,
Action onComplete
)
Call when you want to delete an Entity.
Parameters:
- entityId Entity id
- onComplete Callback on success
function GetComponentTypeId
void GetComponentTypeId(
string componentTypeName,
Action< uint > onComplete,
Action< string > onError =null
)
Gets the id of a component type by name.
Parameters:
- componentTypeName Component type name
- onComplete Callback on success
- onError Callback on error
function GetComponentTypeName
void GetComponentTypeName(
uint componentTypeId,
Action< string > onComplete,
Action< string > onError =null
)
Gets the name of a component type by id.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success
- onError Callback on error
function AddComponentType
void AddComponentType(
string componentTypeName,
Action< uint > onComplete,
Action< string > onError =null
)
Adds a component type.
Parameters:
- componentTypeName Component type name
- onComplete Callback on success that returns component type id
- onError Callback on error
function AddComponent
void AddComponent(
string componentTypeName,
uint entityId,
byte[] data,
Action onComplete,
Action< string > onError =null
)
Adds a component with a given name to an Entity.
Parameters:
- componentTypeName Component type name
- entityId Id of Entity to which the component will be attached
- data Component data
- onComplete Callback on success
- onError Callback on error
function AddComponent
void AddComponent(
uint componentTypeId,
uint entityId,
byte[] data,
Action onComplete,
Action< string > onError =null
)
Adds a component with a given id to an Entity.
Parameters:
- componentTypeId Component type id
- entityId Id of Entity to which the component will be attached
- data Component data
- onComplete Callback on success
- onError Callback on error
function DeleteComponent
void DeleteComponent(
string componentTypeName,
uint entityId,
Action onComplete,
Action< string > onError =null
)
Deletes a component with a given name from an Entity.
Parameters:
- componentTypeName Component type name
- entityId Id of Entity to which the component will be attached
- onComplete Callback on success
- onError Callback on error
function DeleteComponent
void DeleteComponent(
uint componentTypeId,
uint entityId,
Action onComplete,
Action< string > onError =null
)
Deletes a component with a given id from an Entity.
Parameters:
- componentTypeId Component type id
- entityId Id of Entity to which the component will be attached
- onComplete Callback on success
- onError Callback on error
function GetComponentsCached
List< EntityComponent > GetComponentsCached(
uint componentTypeId
)
Gets a cached list of components for a component type id in the Session.
Parameters:
- componentTypeId Component type id
function GetComponents
void GetComponents(
uint componentTypeId,
Action< List< EntityComponent >> onComplete,
Action< string > onError =null
)
Gets all components for a component type id in the Session.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success with a list of EntityComponents
- onError Callback on error
function UpdateComponent
bool UpdateComponent(
string componentTypeName,
uint entityId,
byte[] data
)
Update component data by component type name for a particular Entity.
Parameters:
- componentTypeName Component type name
- entityId Entity id which should have its component data updated
- data Component data
Return: bool indicating success or failure of putting update message on send queue
function UpdateComponent
bool UpdateComponent(
uint componentTypeId,
uint entityId,
byte[] data
)
Update component data by component type id for a particular Entity.
Parameters:
- componentTypeId Component type id
- entityId Entity id which should have its component data updated
- data Component data
Return: bool indicating success or failure of putting update message on send queue
function SubscribeToComponentType
void SubscribeToComponentType(
uint componentTypeId,
Action onComplete,
Action< string > onError =null
)
Subscribe to updates of a component type by component type id.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success
- onError Callback on error
function UnsubscribeToComponentType
void UnsubscribeToComponentType(
uint componentTypeId,
Action onComplete,
Action< string > onError =null
)
Unsubscribe to updates of a component type by component type id.
Parameters:
- componentTypeId Component type id
- onComplete Callback on success
- onError Callback on error
function GetEntityPose
Pose GetEntityPose(
uint entityId
)
Gets the Pose for an Entity by its id.
Parameters:
- entityId Entity id
Return: Pose of Entity
function GetEntityPose
Pose GetEntityPose(
Entity entity
)
Gets the Pose for an Entity.
Parameters:
- entity Entity object
Return: Pose of Entity
function SetEntityPose
void SetEntityPose(
uint entityId,
Pose pose
)
Sets the Pose for an Entity.
Parameters:
- entityId Entity id
- pose Desired new Pose
function GetEntityComponent
EntityComponent GetEntityComponent(
uint entityId,
string componentName
)
Gets EntityComponent for an Entity by component type name.
Parameters:
- entityId Entity id
- componentName Component type name
Return: EntityComponent if it exists or null if it doesn't
function GetEntityComponent
EntityComponent GetEntityComponent(
uint entityId,
uint componentId
)
Gets EntityComponent for an Entity by component type id.
Parameters:
- entityId Entity id
- componentId Component type id
Return: EntityComponent if it exists or null if it doesn't
function GetEntityCount
int GetEntityCount()
Gets total number of Entity objects.
Return: Total count of Entity objects
function GetEntities
List< Entity > GetEntities()
Gets a list of all Entity objects
Return: List of Entity objects
function GetParticipantCount
int GetParticipantCount()
Gets total number of Participant objects.
Return: Total count of Participant objects
function GetParticipantsIds
List< uint > GetParticipantsIds()
Gets a list of Participant ids.
Return: List of Participant ids
function GetParticipants
List< Participant > GetParticipants()
Gets a list of all Participant objects.
Return: List of Participant objects
function GetParticipantEntities
List< Entity > GetParticipantEntities(
uint participantId
)
Gets a list of all Entities that are owned by a specific Participant.
Parameters:
- participantId Participant identifier
Return: List of Entity objects
function RegisterSystem
void RegisterSystem(
ISystem system,
Action onComplete
)
Registers a System.
Parameters:
- system System that will be registered
- onComplete Callback on success
function UnregisterSystem
void UnregisterSystem(
ISystem system
)
Unregisters a System.
Parameters:
- system System that will be unregistered
function UnregisterAllSystems
void UnregisterAllSystems()
Unregisters all Systems.
function GetRegisteredSystemsForComponentType
IList< ISystem > GetRegisteredSystemsForComponentType(
string componentTypeName
)
Gets a list of all registered Systems that have a specific component type by its name.
Parameters:
- componentTypeName Component type name
Return: List of registered Systems with given component type
function ToString
override string ToString()
Public Attributes Documentation
variable Id
string Id;
Session identifier.
variable ParticipantId
uint ParticipantId;
Participant identifier for the currently connected user.
variable bool
bool;